This might seem like a direct follow-on from the last episode, regarding remasters, but looks can be deceiving. Episode seven is an entirely new instalment which carries on the story from last time but with better graphics, gameplay, mechanics, and a whole lot of new bells and whistles. Well, not really. But the new edition of the Bleeping Sickness podcast is about sequels! Join us, won’t you?
00:20-23:00 This week Mike is in the hosting seat, and makes things all late-night and smoooooth. Until Sean ruins it. First up we run through what we’ve been playing in the time between episodes: Tom runs through a session of (NON-COMPUTER) game Fiasco the rest of the group also took part in, Pete binge-played the Telltale Game of Thrones series, Sean is holding a candle for Pyre, and Mike gives an update on his Final Fantasy XII progress.
- Fiasco is for real a lot of fun, the Giant Beastcast Christmas special (GMed by Austin Walker) is a good example of what you can do with it
- Darren Korb’s soundtrack work for Pyre is next-level incredible
- You’ve probably seen it already but Robert Yang’s analysis on the “upgrade” to Final Fantasy XII‘s textures is food for thought
23:24-43:11 After some cynical chat about the current spate of spin-offs, annual instalments, sequels and reboots, we settle into our main topic of what makes a good sequel. Mike is a Valve stan w/r/t their varied sequels (Half-Life, Left 4 Dead, Portal) and catches everyone out with a surprise shout-out to Midnight Club 2 and then Burnout 3: Takedown — which causes some debate — whilst everyone agrees with Tom that Majora’s Mask is the best Zelda game, Pete makes a good case for the often overlooked Street Fighter III: 3rd Strike, and Sean demands The Last Guardian be considered a sequel (to some further consternation).
- Pete did indeed talk about fighting game narratives in the villains episode
- Hey, a book about the making of The Last Guardian just came out!
- There’s certainly a case to be made for Burnout 3 having the best soundtrack in gaming
43:20-1:07:04 After a brief sojourn to the blissful lands of Silent Hill 2 and Resident Evil 4, Sean extols the virtues of Titanfall 2, Pete hearkens back to the glory days of Ridge Racer: Type 4, and Nier: Automata‘s unusual place as a fantastic game but something of a crummy sequel to what came before is discussed, and Sean has his mind cracked open by the revelation that Super Mario Bros 2 is not an actual Mario game in origin.
- Check out Sean’s unabashed love letter to Nier: Automata
- Our full discussion on Nintendo’s sequel practises is on the Breath of the Wild episode!
- Even the disambiguation at the top of the Super Mario Bros 2 wiki page is confusing
1:07:16-1:07:18 METAL GEAR SOLID 2: SONS OF LIBERTY IS THE GREATEST SEQUEL EVER MADE I.D.F.T.