Bloodborne is one of the most frustrating, maddening, fantastic games I have ever played. It also, somewhat paradoxically, helped me manage my IRL anxiety. That is not a sentence I expected to write before booting up my first From Software game, from which I peaced out around Shadows of Yharnam because I had other things to do with my life than spend hours on a bullshit three-on-one boss encounter, but I nonetheless thoroughly enjoyed the time I did sink into it. Even that kinda seems like the wrong verb to use for a Souls game: enjoyed. The difficulty level, patronising simplicity of the “YOU DIED” Game Over screen and general inscrutability mean that, largely, the language we use to describe playing a game by Hidetaka Miyazaki and his team it supposed to be more akin to some kind of a trial, a challenge, something you persevere through. In actuality, I found it pretty comparable to my own coping mechanisms.
Coming to video games when I did, in the late nineties/early noughties, there were certain enshrined truths passed down from the mount by journos: Miyamoto was a genius, but Iwata deserves his due; GoldenEye 007 is the multiplayer experience to beat; Suikoden II is a classic, and you need to shell out however much money necessary to play it; Beyond Good and Evil is one of the greatest games ever made, and perhaps as a result of this unlikely achievement, we would never ever get a sequel. These were all things that had been decided long before I arrived, and were simply to be accepted as fact.