Tag Archives: overwatch

Overwatch: What It Means To Tell A Story Without a Narrative

The byline says Tom, but in fact this is the second post by Special Guest Jess, who you might have heard on the recent Overwatch episode of the podcast! Read her previous guest blog, on Gone Home, over here. It’s real good, and so is this.

Storytelling is not something you usually think is high on the priority list with first-person shooter games without a single-player campaign or concrete plotline, but Blizzard’s 2016 title Overwatch is a lesson in showing, not telling. The game’s primary modes do not move along a plot, nor do they reveal the story through unlocked cutscenes. Nearly all the storytelling elements are littered throughout as rewards for levelling up: unlocked items, maps, visuals and voice lines of the characters, as well as a whole stack of tangential media including comics and animated shorts. The type of gameplay does not lend itself to storytelling, nor do games of this genre usually tell stories (without a single player campaign) to the extent that Overwatch does. You get the feeling that it comes with a backpack full of lore, a sense of history and time, without ever progressing time or narrative with your player actions.

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Podcast Episode #5: The One About Overwatch

Overwatch, ever heard of it? For the fifth episode of the Bleeping Sickness podcast we (including Special Guest Jess!) chat breeze about Blizzard’s little-known class-based multiplayer online shooter starring a monkey, a robot, and Dick Van Dyke’s character from Mary Poppins reincarnated into the body of a time-travelling queer woman.  Open up this loot box, chums, and it’s all friggin’ gold.

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Podcast Episode #4: The One About Video Game Villains

There are no monsters in this story, only men. Also, monsters. The fourth episode of Bleeping Sickness is about our favourite video game villains and what exactly makes a good bad guy! Is that a contradiction in terms? Meh. Full show notes below the jump!

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